codeshamzah

self initiated

Dekoruma — Improving the Marketplace Purchase Journey

A design-thinking case study on why buyers stall at checkout

Role
Product Designer — self-directed case study covering research, analysis, and interface proposals.
Scope
User research, journey analysis, and redesign proposals for the purchase flow. Target users were SES A and B.
Timeline
Personal project
Category
UX Case Study

Overview

Interior design services and furniture manufacturers are abundant in Indonesia, but no single platform yet covers the whole journey from browsing to fulfilment. Dekoruma set out to be that one-stop platform.

Challenge

Buyers spent longer in the checkout flow than the journey warranted, losing momentum between deciding and completing a purchase.

Objective

Improve the buying journey so users can complete a purchase without dwelling in checkout, and give them enough confidence to decide.

Approach

Design Thinking, starting at Empathise. I began by observing the problem through my own experience buying furniture online, then ran online interview sessions with users acting as buyers to understand where their hesitation actually came from rather than where I assumed it was.

Selected decisions

Grounding the work in first-hand experience before interviewing kept the questions concrete — it is easier to ask a buyer why they abandoned a cart when you have abandoned one yourself for the same reason.

Deliverables

Research findings, journey analysis, and proposed interface changes to the purchase flow.

Outcome

A self-directed case study. The proposals were not shipped by Dekoruma, so there are no production metrics attached to this work.

Reflection

Starting from my own purchase experience made the interviews sharper, but it also meant watching for my own bias — the point of talking to users was to find out where I was wrong, not to confirm what I already believed.